As soon as you hear the word “Postal”, memories immediately come to mind. About how you could piss on passers-by, after which they would start vomiting, and then you could blow off his head and watch as the vomit continued to flow through the esophagus, but without the head. When you could put a cat on the barrel of an M16 or a shotgun, and not for the sake of using it for a silencer, but just for fun. Or the irritated exclamations of the Dude, who said that even his grandmother could complete this game “If it had been saved as long as you!“And of course everyone remembers that great trip for milk… Um, I’m feeling very nostalgic.
Hello comrades! This year, however, is significant for the release of long-term construction projects (but HL3 was never seen). But! Unfortunately, not all games can give us a good impression after the previous part, in comparison with which the sequel seems like complete crap. But it’s so good that I’m not a picky player and despite all the HUGE disadvantages I can enjoy games (and it’s hard for you to enjoy CoJ: Cartel?)))))))))
But Postal 3, unfortunately, really upset me. And why exactly I’ll tell you now.
Plot
Postal 3 starts immediately after the Postal 2: Apocalypse Weekend addon. Namely, on the bridge from Paradise where the APOCALYPSE began. ON this bridge we are met by military and zombies, and the task of Dude and Champ is to cross this fucking bridge.
After successfully escaping from "Paradise", Dude and Champ stop in a small town called "Catharsis" due to a gas shortage. And since the Dude has no money, he needs to earn it. And so the job search begins. The game also includes a non-linear plot, the course of which depends only on how you behave. And the only satire left is mockery of all sorts of groups and fanatics.
Gameplay
Well, our “Masters of Garbage” have https://vslots88casino.co.uk/login/ adjusted the gameplay. All tasks come down to either escort, or killing everyone, or careful arrest. YES and in general the 3rd Postal is more similar not to the original part 2, but more like Apocalypse Weekend. There are no maps, freedom is conditional, where to go is sometimes not clear. And with all this, the Dude compares P3 with GTA. For example, “Hmmm hmmm! GTA has better physics!"or "But there is no such thing in GTA". Also, the Dude still utters words after the murders, but if before they at least somehow made us laugh and were more or less diverse, now they are monotonous to the point of disgrace. Most of the Dude’s remarks boil down to the fact that someone is to blame for what is happening (the Internet, newspapers, TV, MTV and even Pac-Man), or he says that he shot by accident (*lah, but I thought the safety was on" or "hunting accident!"). It’s not at all clear why Trashmasters put shelters into the game (health regeneration as a gift!), and jumping and squats were removed.
An analogue to cars was also added – Segways. During trips in which the dude says that it’s somehow gay or that “Now there are cars in postal too. Very funny f***".
As for the non-linear plot – the idea is not bad, but the implementation is stupid. It all comes down to the fact that you either need to arrest everyone or kill everyone. And the ending depends on it.
There are A LOT of weapons, there are so many of them that there aren’t even enough buttons, but something prevented me from doing it the same way as in previous games (for example, 1 was responsible for melee weapons). But even the sale of some murder weapons is not always good. For example, a laser pointer with which we need to indicate to our “killer pets” the target, is made very clumsily and sometimes it is not convenient to aim with it. And the dude’s bladder is obscenely small (2-3 seconds maximum). But the use of a cat as a silencer has remained, and even moreover, it has grown into a kind of fetish. You can put a grenade in a cat and it will be something like a sticky grenade (but only affects people), you can also put a cat in a bazooka (. ) and send it to someone. The game itself is also obscenely short (shorter than CoD or Kane & Linch 2)
Opponents
You know, I’ll probably soon get rid of evaluating opponents, making exceptions, well, now there are no smart NPCs like in F.E.A.R.
But I’ll tell you about local groups.
Moms are crazy mothers who blame everyone and everything (except themselves) for being to blame for this or that that ruins their life.
Nerds or Fans – crazy fans and nerds of games or films
Cops are cops in Africa too
Ecologists are fanatics who fight against everyone who kills, eats, wears and does other things to animals
Gay Cowboys – No Comments
Terrorists – terrorists led by the survivor of Osama Bin Laden (who owns a local soup kitchen that serves free soup).
Filling (formerly “Sound and Graphics”)
The game is made on the Source engine. It would seem that you can do something wrong with the Source engine? But it’s possible, for example, not to optimize the game SO MUCH that even on powerful computers in open spaces or crowded areas the FPS drops to 10-15. But overall the graphics and physics are quite good, the game has its own style, something semi-cartoonish with who knows what. The dismemberment is very good, people have all their limbs torn off.
BUT. What upset me is that you can’t do the same here as in Postal 2, namely:
1) Make an NPC vomit (piss, for example)
2) Blow off an NPC’s head while he’s vomiting
3) Admire how a fountain of not blood, but vomit is spewing from the neck
The soundtrack during missions is terrible. I just can’t bear to listen to this while on a mission. And if you turn off the music in the game, it gets even worse (it’s easier to turn off the game’s music and turn on your own).
Localization
In Russia, the game is known mainly for the fact that the game was translated by “Courage Bombay” (a team of translators who translate TV series and so on). They did a pretty good job overall. Everything is done with humor (not bad). But perhaps many will not like the fact that the translation is monophonic (not nasal))))).
And there are also a couple of BUTs. The voice of “Courage” cannot compare with the voice of the Dude from Postal 2, and some phrases sound emotionless. Here’s an example (in the text of the office):
Courage – you probably didn’t think that you would die today? surprise
“unfortunately I don’t know the name of the translator from Postal 2” – You probably didn’t think that today you were destined to die. SURPREEIIIIIIIIIZZZ.
Something like this. And also for some reason Postal Dude was translated as “Dude from Postal”. Which, in my opinion, seems wrong, since Postal in English is a kind of synonym for the word crazy. That is, not “The Postal Dude”, but “The Psycho Dude”.
In conclusion
The third part was a failure. And what’s most offensive is that the game has great potential, but the developers either didn’t understand this or gave up on it. In principle, many already thought that the third part would be “not very good”, but it could be much better. She would have been better off with another half a year of development and perhaps she would have been much better. Now Trashmasters are working on a freeplay mode, and they also promise to add multiplayer later. Let’s wait and hope that in the foreseeable future the game will be able to be polished with patches and perhaps with the help of DLC they will give us what we were waiting for (perhaps these will be missions similar to those that were in Postal 2 in Freeplay mode).
