Review Little Big Workshop

The game carefully calls them working. So, workers 2 types: operators and movers. With the second, everything is quite clear – they unload cars, drag objects , And most of the time they drink coffee. Operators are busy on all kinds of machines, but for the need do the work of the movers. The movers, in fact, are not at all required, but they cope with their work much faster than operators. Workers gain experience over time, and they can be increased. Movers – to super loaders who are even more quick children, and techniques engaged in repair. Operators can choose a specialization – carpentry, plastic specialist, metallurgist and collector. The specialist will quickly cope with his work, and only narrow specialists can work on some machines.

Goods

Workers produce goods. Goods from wood, plastic, metal and their combinations. Before starting work, we are offered to get acquainted with the production chain, where we need to choose the purchased materials and indicate which machines will be made. The quality of the goods depends on the selected materials.

Choosing on the principle of “cheapest” will not always work out

The goods themselves can be basic, medium and improved (open gradually), the difference in the complexity of the production chain.

Some average goods may be the components of improved. This applies to a very small amount of goods, but you can get into an unpleasant situation. For example, you can accidentally sell engines, and the production of scooters will get stuck on the assembly. And the game will not inform about this, just everyone will wait for a detail that is not. Yes, this is what happened to me.

Production chains of goods of basic, medium and improved quality

Customers and the market

You can sell goods in two ways – through the market, performing impersonal orders, or directly to a specific customer. The second method is more profitable, but imposes temporary restrictions, the car arrives after a certain time and takes everything ready. If you have not had time, then the remains of the materials will have to either be thrown away or sold for a penny, or you can put the goods on the market if there is a suitable offer. Otherwise, all this garbage will cllate of the warehouses, interfering with movement and increasing the time of dashes from zones with parts to the machine. By the way, there are also several types of zones – the place of unloading where finished goods are folded, the working area in which there are parts from related machines, and the general. A loading area is worth a mansion – just a place where a truck stops. Each such zone can choose a specialization of import/export.

Let’s get back to customers. There are only five of them. Performing their orders, you pump the scale of the relationship. Upon reaching a maximum, a “premium” order arrives – urgent and very profitable. Also, urgent orders come from “pumped” customers during the game – also profitable and unique, but they must be made within a day. The uniqueness of goods lies in the fact that such people never appear on the market.

Urgent order for coffins
https://magic88casino.co.uk/games/ />

On the market you can find out the price of the goods and the demand that change over time. Focusing on these indicators, you can choose the suggestions of interest. Compared to work for customers, market goods are not very limited in time. The only thing that can happen is demand to 0 and the goods will disappear from the market.

Another actor is a competitor. But he does not bring much harm – reduces the demand and price of basic quality goods, and also calls and in every possible way insults you and your factory.

Machines

Or jobs. At the very beginning, only handmade workbenchs are available, then basic and improved. Over time, the machines become unusable, and they must be repaired. Repair is not carried out immediately, but only after the completion of the action on the machine, so it is worth not allowing such situations:

The machine made a boom

Each workplace has a characteristic “noise”. A certain negatively influencing factor that needs to be compensated for the workers to get tired more slowly. For this, jewelry is used – flowers, slot machines and every other trifle.

Rest Room

For tired workers there are rest rooms, and the objects themselves in it are divided into giving outputs and restoring them. The number of rest points depends on how many workers can eat and relax, and only two items – a coffee machine and a trading machine give these points. Everything else only restores these points.

Rest room with three available points

The mechanics are interesting, but, on the other hand, this leads to the fact that the rest room is simply as long as possible to restore. I would like more diversity or at least a couple of objects giving points. If there are not enough points on all thirsty, then the exhausted worker will fall right in the middle of the plant and will lie there until it rests. The process is not fast, plus the rest of the workers will have to step over the poor fellow.

Tired worker

The rooms, by the way, are very important not to clutter up and place the machines so that they do not interfere with each other. Otherwise, the workers will walk slowly, bypassing obstacles. There is a separate tool for viewing “clutter”.

A tree of skills

There is a small tree of skills where you can open new machines, specializations and even some pleasant skills. For example, the ability to detain all arriving cars, which will give time to finalize parts. Buying plots, market analysis and much more can also be found in a tree. Upon reaching level 4, it becomes possible to choose the specialization of the plant – mass production or premium, each opens its own unique capabilities. For example, super loaders are available for mass production, for the premium – technology. Although you can choose both specializations, which looks strange and negates the meaning of separation.

The same tree of skills, only in a separate tab

Mini -consumers

A small variety in the game is introduced by mini -consumers. For example, an invasion of gnomes or rats. And those and others must manually be expelled with a gun and a pot, otherwise the workers will stumble about them. Also, agents of a competitor sometimes visit the plant to make sabotage, exploding machines, or workers pick up brain slugs that suck all their energy. At first, this is quite interesting, but then it bothers, especially when it is necessary to carry back and forth a gun throughout the plant in order to exterminate all the rats. The only permanent pleasant bonus from these events is a monetary reward. If you are on shallows, it will be very helpful.

The attack of brain slugs

And what is the shuttle?

At first, any order can drive a balance into minus. Upon reaching -5000, the plant will have to be closed. With a negative balance, you can’t buy anything, including purchasing materials. There are no loans here, and if the balance is crawling down, then only mini -consumers and equipment are saved to save. Rent and salary are written off daily, but money is received only when selling goods, so you need to monitor money while the production is going on, as you can go into minus. Over time, of course, the plant is growing, there are more situations produced and there are almost no situations in minus. You just need to fulfill the orders that you took.

Results

Fans of Taikunov should like the game, but perhaps more suitable for those who only get acquainted with the genre. Small training, the absence of a mechanic that can ruin your plant when it has already grown, and other little things make gameplay quite simple. But the same simplicity may not like the inveterate managers. There are no subtle settings in the game, but there is not enough certificates. For example, it is often not clear why workers are resting when there is work and free machines. The need for movers is also doubtful. There are few interesting challenges, almost all boils down to “just take an order and make”, therefore, with an established production, it becomes frankly boring. But, in general, the game does not claim the neighborhood with the same Planet Zoo, for several evenings it is quite good. Yes, and the visual captures.

Geef een reactie

Het e-mailadres wordt niet gepubliceerd. Vereiste velden zijn gemarkeerd met *