Review of the game Project Warlock

When I had an indefinite age with a shock, I had a cartridge with Duke Nukem. At that time, a change of weapon did not work at the dandy, and I, being crookedly, sincerely considered shooters something mediocre. Time has passed, a computer appeared, and with the first Painkiller I learned the joy and burning drive of a hurricane genre. But no one could convince me of the old shooters. And here he is. Here is a game Project Warlock. And I like the result.

Ordinary

The game was developed by a 19-year-old German guy by name Yakub Number (Jakub Cislo). Your first shooter, Exitium3d, He created in the area of ​​2016. After there was a successful company on kikstarter with a game No, cataclysm3d. 200 euros were collected instead of 90 requested. His first games were not much different from 2.5d crafts, and even nearby did not stand with Hexen Or something like it. But the last job, Project Warlock, A worthy heir to a whole pack game: Duke Nukem 3D, Blood, Heretic, Hexen. It was they who was inspired by them.

The graphics are three -dimensional.

… but with sprites. Not a revolution, the same Hexen looks the same, but modern chips of lighting, shadows and other things appeared. In the settings, you can apply a bunch of filters – from a regular BB to simulating the spectrum. It is allowed to include noise, pixels, old shaders and interfere with how you want. New Flections: blur in motion and light – you can turn it off in the same place. The light, by the way, is an important feature of the game.

The hero is not a light bulb

I don’t know how it was in the Old Shutans, but in Project Warlock The hero is not a source of light, which gives a new experience and is felt very cool. I am so accustomed to the fact that the character’s carcass illuminates the environment, that getting into the darkness of the tunnels, I was lost. The brightness is specially darker than the usual. Straight, night battles simulator.

Fortunately, at the first level, we are given a lamp – a flashlight spell. While there is mana, they can illuminate the desired area. This gives two advantages. Repeated textures are not visible. And the second, attention is concentrated only on the enemy. You have to understand the enemy’s blurry silhouettes and if the new. All this, of course, provided that Hels Bar Monster turned off. He will read a little.

The hero is not a light bulb, but he has a light bulb.

Freaks of all types and stripes

Monsters are a separate topic. Rude opponents can be divided into species in functionality: shooting, there, or tearing into close combat. But this does not end there. They may have stages, weaknesses, preferred attack distance and the like. And when the enemies gather in the crowds, all this acquires new tones. Some become tresh and roll out with a quick -firing weapon, others suddenly cease to be, and they already roll us out. In such conditions, the speed of movement directly affects our survival rate. There is even a special perk for this.

Twelve perks, one of them increases speed. https://olb228casino.co.uk/withdrawal/ Yes, fonts are shit. Yes, in the English version too.

Opponents with a change in levels change not only models, although they also change the muvsets, evolve both in complexity and in other parameters. Honestly, some delighted me. It is especially worth considering that they will be dumped in 4-6 hours of the game. And to learn to kill them will have to at the shock pace. The saturation tickles the nerves.

Labyrinth levels

There are five acts in the game, each offers something his own. In the Middle Ages we collect coins, restore health from cans, cripple about knights and spiders. In the next act we are met by ice and yeti, and banks become crystals. The only thing that the cartridges icons are alone for the whole game.

In total, 60 levels will have to clean up. Five acts of five areas, one of them are an arena with a boss. You can’t return to the already passed. Although we get to the levels from the workshop. Such a hub of location, where on special machines you can update the weapon, learn the spell, pump stats and start the teleport to the next card. And this is strange – to choose a different level, except for the next one cannot. This is allowed in the main menu, but this is not the case. I think it is worth expecting the release of DLC or fan mods. There is a tank for expansion.

And in the second act, I found a card, at that moment, it seems, everything has become more difficult.

Levels in the game synonymous words disorientation. Of course, there are noticeable landmarks, such as: next to the "those armor". Yes, it is very easy to remember that there is the desired door next to the "Tank". But all this works until the desired door does not have to get through the elevator system. I am not strong in vertical orientation. Perhaps you have this skill better.

Aggravates everything with design – these are always damn labyrinth. Sometimes literally, sometimes not. While you are looking for keys – everything is fine. There are a bunch of mobs, there are not taken first -aid kits and poverty. It is easy to navigate: you see monsters – you go there. But when you scored the bag with keys, you will find an empty level, a bunch of open doors and a complete misunderstanding where to move. The answer is in a matter of minutes, but during this time I managed to run the level not at once. Yes, and the average passage of the level takes 5-7 minutes, which is in the background.

Some secrets reduce the way to the exit, but not this.

Guns, kalatushki

There are also many of them, two for each button from 1 to 9. There is a craft system. We collect special stars at the levels. We go to the machine in the workshop and either teach the spell or swing weapons. Two modifications give a choice. This is usually a damage or a special effect. And, of course, there is a bunch of pitfalls. I don’t know what is more useful, I only know that there are mobs in the game, which is easier to kill from one weapon, and more difficult from another. In addition, this moment is balanced by the steaming of weapons to the type of cartridge. At least half of the guns you pump correctly and will use them.

And that’s not all. In addition to the stages, enemies have weaknesses to certain "cartridges". That is, even under the most useless crossbow there is an enemy, which is faster and easier to kill with arrows. This method has an additional advantage – you save cartridges to your favorite weapon and imperceptibly get used to new. I hope the developers Doom Return to this model – it is beautiful.

In general, the developer tried. The depths in mechanics are not felt, and how would I feel it in 5 hours, but it is, and it works. Just at one point you understand that it is time to change the double-barreled man to something more powerful, and pick up an ax in your hands. Oh yes! The balance is not smelled here.

If mana ended, you can shoot from a machine gun.

As you pass, the hero turns into a Wundervafle

This is facilitated by the system of stapes and pumping weapons. Offer four stats offer. Conditionally swordsman, magician, shooter and health. There are no restrictions. Nothing interferes with the enemies of the shotgun, chop enemies with an ax or drag BFG in your hands.

Perki additionally crystallizes classes. For example, there is a perk giving +3 to the cartridges of a shotgun, when raising the cartridges themselves. It is really useful. You can pour the extra five points of health skills. There are ultimatical perks, for example, an increase in speed of movement or a decrease in incoming damage.

But all this is garbage. Only you swing, not opponents. Enemies do not add in HP or new skills. And this would not appear at the levels of new opponents with new chips. Only the appearance of traps and “locking” in a room with mobs began to reduce my strip of health. Until the last act, I generally thought that mobs were unable to kill me. Threats as such was not felt.

Bosses only enhance this feeling

The most difficult boss is the first. His name is a sorcerer. I, by my naivety, tried to kill him from a shotgun, but died. Then he switched to the revolver, also died. In the next attempt, I shot all the cartridges and picked up an ax … And then everything spun around. It turns out that he has stages, and half an hour of battle has already passed, and the cartridges simply did not reach him. And he, for a minute, at a close distance vanshititis. In short, here I freaked out, turned on the display of the strips of health in the settings and chopped it in a few seconds.

The rest of the bosses did not last and minutes. Even the conditional immortality did not save the case, this is when the boss can be killed by doing only something definite. The ax even without pumping causes monstrous damage for the blow. Later I tried a build with magic, and yes, the ax steers. Although the magician is also interesting.

The game will appeal to those who do not scare the entourage and the picture in general. Solutions with lighting and level design will add pepper to the passage. Music will not disappoint. Well, a clumsy font will have to survive. I do not give an assessment. The only thing I can say that the game is pure indie: the licked beginning and the unfinished end. If you are familiar, and you must, with such raisins as: Limbo, Salt and Sanctuary, What Remains of Edith Finch – then you understand what I mean.

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