To better imagine the scale of the threat, imagine the Tatar-Mongol hordes who were given chemical weapons and a nuclear bomb. These are the Iron Horde orcs you are fighting in Warlords of Draenor. The new addition invites us to refresh our memories of the events of twenty years ago and again reflect not quite the same attack from Warcraft: Orcs and Humans.
Troubled housekeeping
This time, Blizzard scriptwriters did not invent new threats and returned to the roots – that is, to the orcs. Confidently stepping into your favorite territory " star trek ", " Doctor Who "and comics from DC, they collided two alternative realities in one story.
The occasion is incredibly fortunate: this year the series Warcraft turned twenty years old, and a year later a film about the events of the very first game will be released. AND Warlords of Draenor not only does a good job of turning the minds of those who know the classic history of Azeroth inside out, but also lays the foundation for those who do not know where it all began.
Draenor, the homeland of the https://tehokasinocasino.co.uk/ orcs who once invaded Azeroth, is where the Warcraft. And now the masters of the world, which in our timeline had long been devastated and turned into Outland, are again threatening Azeroth. Sent to an alternate __ past, the leader Garrosh Hellscream prevents a fateful deal between orcs and demons, and then introduces modern military technologies among his fellow tribesmen. Armed to the teeth, the orcs are completing the construction of the Dark Portal and are preparing to pour into Azeroth.
During the frenetic opening questline, you are promptly (and spectacularly) introduced to the heads of the clans of Draenor. Some will become your allies, others – future raid bosses. Together, the Alliance and the Horde stop the Iron Horde for a while, and then you are placed at the head of the garrison and tasked with exploring the territory and reconnoitring enemy positions, so that you can then immediately go on the offensive.
► To get a better feel for what’s happening, watch the web series "Lords of War", released to coincide with the launch of the add-on. Despite the minimalist animation, it makes a stunning impression.
IN Mists of Pandaria you had a small farm where you grew radishes and tried to maintain friendly relations with your neighbors, either by lending them salt or by providing racketeering services. Here you are responsible for the whole city, for its industrial and military activities. Growing from level 90 to level 100 is now interspersed with operations on your personal base, and this sets WoD apart from previous expansions.
You give your subordinates tasks – to fight ogres in the name of honor (and treasure) or, say, to grow herbs for potions in the garden. You decide what to build in the garrison – stalls or a jewelry boutique there. The city grows and develops with you: wooden buildings are replaced by stone ones, the nearby mine becomes deeper and the ore veins are richer, new allies and old acquaintances move in with you – even your faithful dog from the farm. And tasks for your players are one of the main incentives to return to the game every day. Resources, new equipment, even gold – everything is obtained by itself while you are busy with everyday affairs.
This is one of the few problems Warlords of Draenor : the garrison becomes such a self-sufficient base of operations that you simply don’t want to get out of it. There is ore, herbs, a fishing pond, a banker, an auction – everything you need. You can even build an arena for PvP. But World of Warcraft after all, it’s an MMO, and constant interaction with live players is much more appropriate here than a boring seclusion on a personal plot of land.
► Blizzard, as always, manages the big monsters wonderfully. When you see such a fool on the horizon, your heart skips a beat.
